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Author Message
  Topic: Windows 10
DXM

Replies: 6
Views: 77041

PostForum: Spaceport   Posted: Sun Aug 09, 2015 3:10 am   Subject: Windows 10
I despise the so-called "modern" UI.

What I want to know is which idiot decided that flat, boring, simplistic, road-sign-like-graphics were the height of style? *barf!*

Win 3.1 = acceptable
Win ...
  Topic: ST:TNG - Birth of the Federation Shipsets
DXM

Replies: 86
Views: 161735

PostForum: Malfadorian Shipyards   Posted: Fri Aug 07, 2015 5:40 am   Subject: ST:TNG - Birth of the Federation Shipsets
Err... Duplicating those designs would probably be possible, but it would take an awfully long time. Plus, the resulting models would likely be 10,000+ polys. Not good for SE5.
  Topic: Windows 10
DXM

Replies: 6
Views: 77041

PostForum: Spaceport   Posted: Fri Aug 07, 2015 3:44 am   Subject: Windows 10
Windows "10" is actually Windows 9, ya know... The good news is that, supposedly, "10" is the last major version of Windows. After this, they're only supposed to do minor updates.

As for me, I've ...
  Topic: ST:TNG - Birth of the Federation Shipsets
DXM

Replies: 86
Views: 161735

PostForum: Malfadorian Shipyards   Posted: Tue Aug 04, 2015 7:52 pm   Subject: ST:TNG - Birth of the Federation Shipsets
Middle one, check. Yeah, at first I only did the top one, then I got to looking at yours and went looking for other graphics...and came up with the bottom two.

As a matter of fact, the same thing ...
  Topic: ST:TNG - Birth of the Federation Shipsets
DXM

Replies: 86
Views: 161735

PostForum: Malfadorian Shipyards   Posted: Fri Jul 31, 2015 6:01 am   Subject: ST:TNG - Birth of the Federation Shipsets
The model that was the Carrier is now the Heavy Carrier... A new model was added as the Carrier... A new model was added to replace the Colony Ship... A new model was added to replace the Drone... ...
  Topic: ST:TNG - Birth of the Federation Shipsets
DXM

Replies: 86
Views: 161735

PostForum: Malfadorian Shipyards   Posted: Mon Jul 27, 2015 5:32 pm   Subject: ST:TNG - Birth of the Federation Shipsets
Awesome. Very Happy Thanks, Fyron!

Here it is:
http://files.spaceempires.net/user/3371/Andorian_Preview_1.1.png
[url=http://files.spaceempires.net/user/3371/Andorian_1.1.7z]Andorian Shipset v1.1

Espec ...
  Topic: Windowed edge scrolling
DXM

Replies: 7
Views: 47131

PostForum: SEV Spaceport   Posted: Mon Jul 27, 2015 2:19 pm   Subject: Windowed edge scrolling
Sadly, I don't think you're going to be able to do that... What about locking it in a top-down view?
  Topic: Range Check Error & Access Violations
DXM

Replies: 11
Views: 37383

PostForum: SEV Spaceport   Posted: Mon Jul 27, 2015 7:36 am   Subject: Range Check Error & Access Violations
Ugh... I can't make sense of any of this... It does work on XP SP2 laptop. It doesn't work on XP SP2 desktop. It doesn't work on XP SP3 desktop. It does work on Win7 laptop. WTF? Confused
  Topic: Range Check Error & Access Violations
DXM

Replies: 11
Views: 37383

PostForum: SEV Spaceport   Posted: Mon Jul 27, 2015 6:16 am   Subject: Range Check Error & Access Violations
(maybe) Nevermind! Wink It would seem that this copy is defective...

I lost the CD I bought years ago... I had it installed on an XP SP2 system that has since died on me... Since I couldn't fi ...
  Topic: ST:TNG - Birth of the Federation Shipsets
DXM

Replies: 86
Views: 161735

PostForum: Malfadorian Shipyards   Posted: Mon Jul 27, 2015 4:38 am   Subject: ST:TNG - Birth of the Federation Shipsets
I've done a slight update to the Andorian set, but the upload page at SE.net seems to have disappeared... Sad
  Topic: Artwork!
DXM

Replies: 381
Views: 659586

PostForum: Malfadorian Shipyards   Posted: Mon Jul 27, 2015 4:36 am   Subject: Artwork!
Very cool. Very Happy
  Topic: Range Check Error & Access Violations
DXM

Replies: 11
Views: 37383

PostForum: SEV Spaceport   Posted: Mon Jul 27, 2015 4:08 am   Subject: Range Check Error & Access Violations
Anybody know how to fix this problem in XP SP3?

I just tried running SE5 on my 'new' refurbished XP comp, and got the almost-never-ending access violations... I'm already running as admin, and I t ...
  Topic: Windowed edge scrolling
DXM

Replies: 7
Views: 47131

PostForum: SEV Spaceport   Posted: Mon Jul 27, 2015 4:03 am   Subject: Windowed edge scrolling
Yes, there's a button for locking the system view...
  Topic: Space Empires board game!?!?
DXM

Replies: 7
Views: 20716

PostForum: Spaceport   Posted: Tue May 19, 2015 7:55 pm   Subject: Space Empires board game!?!?
Yeah, I think I spotted it on Amazon on year or two back...had no idea it was 'our' Space Empires...
  Topic: BlueSteel UI Mod version 0.9 out
DXM

Replies: 4
Views: 9636

PostForum: SEV Modding Discussion   Posted: Tue May 19, 2015 2:59 am   Subject: BlueSteel UI Mod version 0.9 out
Extremely awesome! Very Happy
I have a question...I've tried making custom start screens a few times, and the game never would display them unless they were for a mod(once you'd selected a mod and went back ...
  Topic: New mod
DXM

Replies: 15
Views: 63565

PostForum: SF Modding Discussion   Posted: Thu May 07, 2015 3:21 am   Subject: New mod
Looks pleasantly cinematic. Smile
  Topic: DXM's Digital Xperiment Mod
DXM

Replies: 129
Views: 103276

PostForum: SEV Modding Discussion   Posted: Wed May 06, 2015 6:53 am   Subject: DXM's Digital Xperiment Mod
Hey, ekolis, you said you can do simple modeling, right?
Any chance you could make a ringworld model like the one shown [url=http://www.merzo.net/500000kmpp.htm]here?
  Topic: DXM's Digital Xperiment Mod
DXM

Replies: 129
Views: 103276

PostForum: SEV Modding Discussion   Posted: Sat May 02, 2015 3:52 am   Subject: DXM's Digital Xperiment Mod
No...I realize that it won't fit with the atmosphere color scheme we worked out, but these are the only wrap around textures I have for Nebulae...and we already decided that the only two kinds of Nebu ...
  Topic: DXM's Digital Xperiment Mod
DXM

Replies: 129
Views: 103276

PostForum: SEV Modding Discussion   Posted: Tue Apr 28, 2015 7:50 pm   Subject: DXM's Digital Xperiment Mod
Another quick opinion check...thumbs up/thumbs down & which atmosphere?
Only options are Helium & Hydrogen.

Nebulae Preview:
http://files.spaceempires.net/user/3371/NebulaeTexturesPreview ...
  Topic: DXM's Digital Xperiment Mod
DXM

Replies: 129
Views: 103276

PostForum: SEV Modding Discussion   Posted: Sun Apr 26, 2015 4:52 am   Subject: DXM's Digital Xperiment Mod
Okay, we've got 32 rings...and 20 atmosphere types. If we discount Artificial, Assimilated, Dimensional Gate & Vongformed - that leaves us with 16. So, 2 rings per atmosphere type...?

Any tho ...
  Topic: DXM's Digital Xperiment Mod
DXM

Replies: 129
Views: 103276

PostForum: SEV Modding Discussion   Posted: Sat Apr 25, 2015 10:07 pm   Subject: DXM's Digital Xperiment Mod
Well, well... Obviously, the game's engine can do at least some level of transparency that isn't supported by the .X format itself... We should test that at some later date to see how much can be do ...
  Topic: DXM's Digital Xperiment Mod
DXM

Replies: 129
Views: 103276

PostForum: SEV Modding Discussion   Posted: Wed Apr 22, 2015 11:41 am   Subject: DXM's Digital Xperiment Mod
Okay... Two things I'd like to touch on before moving on to the data files...

First, I forgot about rings... Making some of the planets into ring planets is no real problem... But, aren't rings ...
  Topic: DXM's Digital Xperiment Mod
DXM

Replies: 129
Views: 103276

PostForum: SEV Modding Discussion   Posted: Tue Apr 14, 2015 4:35 am   Subject: DXM's Digital Xperiment Mod
Okay... Re-organized most like you said...
2.30 is the Earth I felt looked best...
4.02 & 4.03 are both a 'future,' 'flooded' Earth...just with different clouds... I figured one of these could ...
  Topic: DXM's Digital Xperiment Mod
DXM

Replies: 129
Views: 103276

PostForum: SEV Modding Discussion   Posted: Fri Apr 10, 2015 4:02 am   Subject: DXM's Digital Xperiment Mod
Okay, I've cut it down to 115 Oxygen Terrestrials, but that's still quite a few... Here they are, please note any that you think should perhaps be in another category or left out completely...

Pre ...
  Topic: DXM's Digital Xperiment Mod
DXM

Replies: 129
Views: 103276

PostForum: SEV Modding Discussion   Posted: Sat Apr 04, 2015 10:44 pm   Subject: DXM's Digital Xperiment Mod
I haven't gotten as far as universe generation...yet.

Correcting for redundancy, we are looking at these numbers:

Airless - 37 (Terrestrial)
Arctic - 35 (Terrestrial)
Barren 84 (Terrestrial)
...
 
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